I take full responsibility to what has happened to my controller.
These are not problems of the game, let me get that out of the way. ↑ “ I like PvP but the problem with me is that I can't control my feelings when I lose the game when it doesn't go my way, and I can take it out by doing the most unreasonable things in the game, like punching my controller, trying to tell the other player the reason why they have an advantage over me, and rarely rage quitting. And this works especially for PvE because my controller is unable to turn to the right quick enough for the boss or ad to kill it or inflict damage as soon as possible. I think it would be a good idea to put sensitivity settings to the game! There would be no downfalls or advantages to the players because they can just switch it like pop pop pop. If they knew about this, I would probably have already quit PvP by now. I personally think it doesn't sound like a bad idea! And it would be more helpful because I blindly decided to handicap myself with the disadvantage of being able to look up and left quickly enough where the player could be flying and hitting me from the direction that I can't look fast enough no matter how hard I try. I've been playing like this for around a month now and I've realized that since other games have sensitivity settings, why shouldn't this game have sensitivity settings? I've played games like Fortnite before where it was easy to change your settings to cope with a broken controller like mine, and I think it would be much more of an improvement for the Dev team to implement a setting where you can change your X, Y, and Z sensitivity settings. Whilst playing this game, it has gotten me to break my controller by having the right stick turning to the left be drastically slow whilst turning to the right is normal and I am fine with that. It will be in effect only while in that mode.I like PvP but the problem with me is that I can't control my feelings when I lose the game when it doesn't go my way, and I can take it out by doing the most unreasonable things in the game, like punching my controller, trying to tell the other player the reason why they have an advantage over me, and rarely rage quitting. If you put a preference in a mode sheet, put the name in output column (A) and the value in the input column (C). The default values, with up and down multipliers of 140 & 130 make the joystick more sensitive in the up/down directions than in the left & right. Other adjustments are the deadzone shape, and anti_dead_zone, which is used to compensate for a game's built-in deadzone. PS: I use small differential wheel brake inputs to correct the alignment with the runway. The problem is the aircraft starts to push to the right or to the left uncontrollably. Joystick position beyond full scale that will buzz the speakerĬounteracts the dead zone built into the Game Console's joystick softwareĪdjusts joystick deflection value in the UP directionĪdjusts joystick deflection value in the DOWN directionĪdjusts joystick deflection value in the LEFT directionĪdjusts joystick deflection value in the RIGHT direction I recorded this footage to show how the DCS F-16C Viper behaves during takeoffs with 10 knots crosswind, no wind, with TGP and no TGP. Joystick position beyond full scale that will flash the leds Percent of physical movementĭefines physical deflection scaled to 100% Signal The joystick sensitivity is controlled by two values that set the minimum and maximum physical movement and then four multipliers that can adjust the sensitivity in each direction:ĭefines center dead zone. There is an article that explains the different places you put in a preference setting: You can add preference settings to either the Preferences sheet in that spreadsheet, or in an individual mode sheet.